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	<title>Christian Lim</title>
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		<title>Mixer Brush Tutorial: Converting an image into a digital painting</title>
		<link>http://christianlim.wordpress.com/2011/03/04/mixer-brush-tutorial-converting-an-image-into-a-digital-painting/</link>
		<comments>http://christianlim.wordpress.com/2011/03/04/mixer-brush-tutorial-converting-an-image-into-a-digital-painting/#comments</comments>
		<pubDate>Fri, 04 Mar 2011 16:17:27 +0000</pubDate>
		<dc:creator>Christian Lim</dc:creator>
				<category><![CDATA[Mac Lab Mentor Tutorials]]></category>

		<guid isPermaLink="false">http://christianlim.wordpress.com/?p=625</guid>
		<description><![CDATA[This tutorial will be covering how to use Photoshop&#8217;s Mixer Brush to turn any photograph or image into a painting. - &#8211; - &#8211; - Table of Contents 1. Introduction 2. Settings 2a. Bristle Brush Tip Settings 2b. Mixer Brush Settings 3. Process - &#8211; - &#8211; - 1. Introduction The Mixer Brush is a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=christianlim.wordpress.com&amp;blog=11328129&amp;post=625&amp;subd=christianlim&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This tutorial will be covering how to use Photoshop&#8217;s Mixer Brush to turn any photograph or image into a painting.</p>
<p>- &#8211; - &#8211; -</p>
<p><em><strong>Table of Contents</strong></em></p>
<p>1. Introduction</p>
<p>2. Settings<br />
<a href="http://christianlim.wordpress.com/bristle-brush-tip-settings/" target="_blank"> 2a. Bristle Brush Tip Settings</a><br />
<a href="http://christianlim.wordpress.com/mixer-brush-settings/" target="_blank"> 2b. Mixer Brush Settings</a></p>
<p><a href="http://christianlim.wordpress.com/mixer-brush-tutorial-converting-an-image-into-a-digital-painting/" target="_blank">3. Process</a></p>
<p>- &#8211; - &#8211; -</p>
<p>1. Introduction</p>
<p>The Mixer Brush is a new tool released in Photoshop CS5, which allows us to mix around colors and create a painted effect. This becomes a powerful tool when combined with the new bristle brushes released in CS5 as well. In this tutorial, I tend to interchange words like color and paint frequently. When dealing with the Mixer Brush, keep in mind we&#8217;re treating it as if it were an actual paintbrush and we had an actual canvas. The colored pixels on our screen therefore get treated as if they were actual paint.</p>
<p>Now there are hundreds of ways and variations on achieving this effect with the Mixer Brush. The process of this tutorial is actually fairly simple and easy. Despite the process being pretty basic, there are a ton of different brush settings which affects what our end product will end up looking like. Because of this, I&#8217;ve broken this down into learning what the different brush settings do and how it affects our image, and the actual process.</p>
<p>I&#8217;ll be providing the settings that I use in the process. If you&#8217;re one of those people who&#8217;s just doing this tutorial for fun, or know that you&#8217;ll probably never touch the Mixer Brush after this, you&#8217;re more than welcome to skip ahead to the actual process. I&#8217;m just providing information to save time from bouncing all over the internet looking up definitions.</p>
<p>You&#8217;ll find a lot of the settings seem like common sense (The Wet setting affecting how wet our brush is, the Length setting affecting how long our bristles are, etc.), but if we can visually see the differences, we can understand these settings more efficiently. If you&#8217;re proficient with brushes already, you&#8217;ll notice that I won&#8217;t be going into brush settings, only brush tip and mixer brush settings. I&#8217;m leaving it out just because it would take me forever finding the words to explain it all, and I don&#8217;t use most of the settings in this tutorial either.</p>
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		<title>Beginner&#8217;s Guide to the Mesh Tool for creating photo-realistic illustrations (Part 1 of 2)</title>
		<link>http://christianlim.wordpress.com/2011/02/23/mesh_tut_1of2/</link>
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		<pubDate>Thu, 24 Feb 2011 02:12:03 +0000</pubDate>
		<dc:creator>Christian Lim</dc:creator>
				<category><![CDATA[Mac Lab Mentor Tutorials]]></category>

		<guid isPermaLink="false">http://christianlim.wordpress.com/?p=467</guid>
		<description><![CDATA[Long title, but it doesn&#8217;t get any more clearer than that. This is a tutorial to learn the basics on how to create photo-realistic illustrations using Adobe Illustrator&#8217;s Mesh Tool. About this tutorial: This tutorial is not designed for slackers. Patience is a virtue, and you need a lot of it when dealing with the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=christianlim.wordpress.com&amp;blog=11328129&amp;post=467&amp;subd=christianlim&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://christianlim.files.wordpress.com/2011/02/expansion_g.jpg"></a><a href="http://christianlim.files.wordpress.com/2011/02/expansion_h.jpg"></a><a href="http://christianlim.files.wordpress.com/2011/02/expansion_i.jpg"><br />
</a>Long title, but it doesn&#8217;t get any more clearer than that. This is a tutorial to learn the basics on how to create photo-realistic illustrations using Adobe Illustrator&#8217;s Mesh Tool.</p>
<p><strong>About this tutorial:</strong><br />
This tutorial is not designed for slackers. Patience is a virtue, and you need a lot of it when dealing with the Mesh Tool. I&#8217;m also dividing this into two posts. The first post introduces you to the mesh tool and everything else associated with it. The second is the actual process/tutorial. Both are important, so you serve yourself no justice if you skip to the second part.</p>
<p>Use the find function on your web browser (Usually Command or Ctrl + F) to return to a specific part.</p>
<p>- &#8211; - &#8211; -</p>
<p><strong>Table of Contents</strong></p>
<p>1. <em><strong>Overview</strong></em><br />
1a. What is the (Gradient) Mesh Tool?<br />
1b. Uses</p>
<p>2. <em><strong>Tools/Functions</strong></em><br />
2a. -Mesh Tool<br />
2b. -Rectangle/Circle Tool vs. Pen Tool<br />
2c. -Eye Dropper<br />
2d. -Transparency<br />
2e. -Layers</p>
<p>- &#8211; - &#8211; - &#8211; - -</p>
<p>- &#8211; - &#8211; -<br />
<strong>1. Overview</strong><br />
- &#8211; - &#8211; -</p>
<p><strong>1a. <em>What is the (Gradient) Mesh Tool?</em></strong></p>
<p>The mesh tool is essential a tool used to create multiple gradients within an object. With the mesh tool, you convert objects into a mesh.<br />
A mesh is formed by multiple grid points, or mesh points. A gradient is formed from one mesh point to another.<br />
<a href="http://christianlim.files.wordpress.com/2011/02/1a.jpg"></a><a href="http://christianlim.files.wordpress.com/2011/02/1a2.jpg" target="_blank"><img class="aligncenter size-full wp-image-485" title="1a" src="http://christianlim.files.wordpress.com/2011/02/1a2.jpg?w=497&#038;h=303" alt="" width="497" height="303" /></a></p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/1a.jpg" target="_blank"></a></p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/1a.jpg" target="_blank"> </a></p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/1a.jpg" target="_blank"></a></p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/1a.jpg" target="_blank"></a></p>
<p style="text-align:left;">The Mac Lab has a video tutorial which nicely introduces the mesh tool here. (<a href="http://maclab.guhsd.net/blog/?page_id=16854">Click</a>)</p>
<p style="text-align:left;">- &#8211; - &#8211; -</p>
<p><strong>1b. <em>Uses</em></strong></p>
<p>Aside from being able to make unique gradients that you otherwise wouldn&#8217;t be able to do, the mesh tool is able to add a great sense of depth to just about anything. There are various examples on the web which shows how far you can push the envelope with this tool, such as those done by <a href="http://www.khulsey.com/masters_yukio_miyamoto.html" target="_blank">Yukio Miyamoto</a></p>
<p>- &#8211; - &#8211; -<br />
<strong>2. Tools/Functions:</strong><br />
- &#8211; - &#8211; -</p>
<p>Before we even begin working, I&#8217;ll go over some key elements that are essential/helpful for our illustration.</p>
<p>- &#8211; - &#8211; -</p>
<p><strong>2a.</strong> <em><strong>Mesh Tool</strong></em><br />
<img class="alignnone size-full wp-image-476" title="2a" src="http://christianlim.files.wordpress.com/2011/02/2a.jpg?w=26&#038;h=22" alt="" width="26" height="22" /></p>
<p>Obviously the mesh tool is key in creating a gradient mesh. When active, you can easily turn an object into a mesh simply by clicking on an object.</p>
<p>Alternatively, you can create a mesh by selecting an object and going to Object &gt; Create Gradient Mesh. For the purposes of this tutorial however, we&#8217;ll be avoiding this alternative.</p>
<p>- &#8211; - &#8211; -</p>
<p><strong>2b.</strong> <em><strong>Rectangle/Ellipse Tool vs. Pen Tool</strong></em></p>
<p><img class="alignnone size-full wp-image-477" title="2b" src="http://christianlim.files.wordpress.com/2011/02/2b.jpg?w=27&#038;h=23" alt="" width="27" height="23" /><img class="alignnone size-full wp-image-478" title="2c" src="http://christianlim.files.wordpress.com/2011/02/2c.jpg?w=26&#038;h=24" alt="" width="26" height="24" /></p>
<p>For the intent of this tutorial, I can&#8217;t stress enough how important the Rectangle Tool is when making a gradient mesh. Although there are very few and rare cases where using the Ellipse Tool is the better option, in all my experiences the Rectangle Tool triumphs all.</p>
<p>It is advantageous to form an obscure shape using a rectangle converted to a mesh, as opposed to making an obscure shape with the pen tool and converting it to a mesh. Sounds confusing? Look below.</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/2d.jpg"></a><a href="http://christianlim.files.wordpress.com/2011/02/2d.jpg"></a><a href="http://christianlim.files.wordpress.com/2011/02/2d1.jpg" target="_blank"><img class="aligncenter size-full wp-image-482" title="2d" src="http://christianlim.files.wordpress.com/2011/02/2d1.jpg?w=497&#038;h=303" alt="" width="497" height="303" /></a></p>
<p>I created two objects fairly similar to one another. The figure above was created using the rectangle tool, and altering it&#8217;s shape using the mesh tool. The figure below it was created directly with the pen tool, and turning it into a mesh afterwards.</p>
<p>The difference between the two lies in how the grid is formed. If you compare the two, you&#8217;ll notice that towards the bottom of the curve on the pen tool object, you get a funky kink in the grid that&#8217;s formed. To my knowledge, there is absolutely no way you can straighten this kink out. No matter which way you turn the handlebars on the mesh points, that kink will stick there.</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/2e1.jpg" target="_blank"><img class="aligncenter size-full wp-image-483" title="2e" src="http://christianlim.files.wordpress.com/2011/02/2e1.jpg?w=497&#038;h=303" alt="" width="497" height="303" /></a></p>
<p>It may seem small and insignificant, but imagine if you had a more complex object. How many unfixable kinks do you think there would be if you outlined something such as your hand or the contour of your body? Those grid lines determine the pathing of the gradient, and having awkward and unnecessary bends will mess up the picture.</p>
<p>The joy of the rectangle tool is the mesh formed is simple and easy to work with, thus giving us more flexibility and control. And no kinks!</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/2f.jpg" target="_blank"><img class="aligncenter size-full wp-image-486" title="2f" src="http://christianlim.files.wordpress.com/2011/02/2f.jpg?w=497&#038;h=303" alt="" width="497" height="303" /></a></p>
<p><strong>2c. <em>Eye Dropper</em></strong></p>
<p><img class="alignleft size-full wp-image-488" title="2g" src="http://christianlim.files.wordpress.com/2011/02/2g.jpg?w=26&#038;h=22" alt="" width="26" height="22" /></p>
<p>When doing a photo-reproduction, we&#8217;ll most likely need to sample colors from the original picture.</p>
<p>Double click on the eye dropper to view it&#8217;s settings. We want to be using 3&#215;3 or 5&#215;5 for our sample size. Either one will do, so choose as you see fit. The picture you&#8217;re using and the mesh you have will determine whether or not a larger or smaller sample size is needed. Just avoid using point sample on the off chance you sample a bad color.</p>
<p>- &#8211; - &#8211; -</p>
<p><em><strong>2d. Transparency</strong></em></p>
<p><img class="alignleft size-full wp-image-489" title="2h" src="http://christianlim.files.wordpress.com/2011/02/2h.jpg?w=216&#038;h=131" alt="" width="216" height="131" /></p>
<p>Like any other object, we can change the blending mode and transparency of a mesh object.</p>
<p>In addition, we can change the opacity of individual mesh points.</p>
<p>Lastly, when we have an object selected, we see how it looks like in this window. This becomes helpful when we&#8217;re coloring in our objects so we don&#8217;t need to constantly zoom in and out.</p>
<p>- &#8211; - &#8211; -</p>
<p><strong>2e. <em>Layers</em></strong></p>
<p><img class="alignleft size-full wp-image-490" title="2i" src="http://christianlim.files.wordpress.com/2011/02/2i.jpg?w=216&#038;h=153" alt="" width="216" height="153" /></p>
<p>While we&#8217;re working, it&#8217;s absolutely vital that  we make optimal use of our layers. Even though you should be doing this anyways, the mesh tool is unforgiving if you aren&#8217;t organized. At the least, you&#8217;ll want each section to have it&#8217;s own individual layer to make it easier in case we have to move objects forward or backwards.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>- &#8211; - &#8211; -</p>
<p><a href="http://christianlim.wordpress.com/2011/02/23/mesh_tut_2of2/">Click here to move on to part 2</a></p>
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			<media:title type="html">2e</media:title>
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			<media:title type="html">2i</media:title>
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		<title>Beginner&#8217;s Guide to the Mesh Tool for creating photo-realistic illustrations (Part 2 of 2)</title>
		<link>http://christianlim.wordpress.com/2011/02/23/mesh_tut_2of2/</link>
		<comments>http://christianlim.wordpress.com/2011/02/23/mesh_tut_2of2/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 02:11:37 +0000</pubDate>
		<dc:creator>Christian Lim</dc:creator>
				<category><![CDATA[Mac Lab Mentor Tutorials]]></category>

		<guid isPermaLink="false">http://christianlim.wordpress.com/?p=569</guid>
		<description><![CDATA[Click here to go to part 1 Use the find function on your web browser (Usually Command or Ctrl + F) to return to a specific part. - &#8211; - &#8211; - &#8211; - Table of Contents 3. Process 3b. -Breaking things down 3c. -Creating the shape 3d. -Adding more points 3e. -Adding colors 3f. -Expanding [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=christianlim.wordpress.com&amp;blog=11328129&amp;post=569&amp;subd=christianlim&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://christianlim.wordpress.com/2011/02/23/mesh_tut_1of2/">Click here to go to part 1</a></p>
<p>Use the find function on your web browser (Usually Command or Ctrl + F) to return to a specific part.</p>
<p>- &#8211; - &#8211; - &#8211; -</p>
<p><strong>Table of Contents</strong></p>
<p>3. <em><strong>Process</strong></em><br />
3b. -Breaking things down<br />
3c. -Creating the shape<br />
3d. -Adding more points<br />
3e. -Adding colors<br />
3f. -Expanding<br />
3g. -Blending<br />
3h. -Holes</p>
<p>4. <em><strong>Tips &amp; Reminders</strong></em><br />
- &#8211; - &#8211; - &#8211; -</p>
<p>- &#8211; - &#8211; -<br />
<strong>3. Process</strong><br />
- &#8211; - &#8211; -</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/charger.jpg" target="_blank"><img title="charger" src="http://christianlim.files.wordpress.com/2011/02/charger.jpg?w=150&#038;h=100" alt="" width="150" height="100" /></a></p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/charger.jpg"></a>I&#8217;ll be using this picture for this tutorial (It&#8217;s a part of my laptop charger if you&#8217;re wondering what it is). To follow along, click the thumbnail, save the image onto your computer, and open it in Illustrator.</p>
<p>- &#8211; - &#8211; -</p>
<p><strong>3a. <em>Breaking things down</em></strong></p>
<p><strong><a href="http://christianlim.files.wordpress.com/2011/02/3a1.jpg" target="_blank"><img title="3a" src="http://christianlim.files.wordpress.com/2011/02/3a1.jpg?w=497&#038;h=303" alt="" width="497" height="303" /></a></strong></p>
<p>Here I&#8217;ve already fit the art board to the picture. Before we even begin however, we want to visually break down the image into parts. I want to look for rectilinear shapes within the image. Even if you don&#8217;t fully commit to what you&#8217;ve mentally noted, at least you have starting points to branch off from.</p>
<p>Remember to keep the layers clean and organized. The earlier you start, the less room there is for error. Name our picture layer something smart, like &#8220;Base Picture&#8221; or &#8220;Plug Picture&#8221; or whatever works for you.</p>
<p>- &#8211; - &#8211; -</p>
<p><strong>3b. <em>Creating the shape</em></strong></p>
<p>First area we&#8217;ll start off at is the left, cylindrical portion.</p>
<p>Create a new layer above our base picture and name it something appropriate that is helpful to you. I&#8217;ll start off creating a rectangle that covers a decent amount of that area. Fill color can be any color, however omit the stroke color.</p>
<p><strong><a href="http://christianlim.files.wordpress.com/2011/02/shape_a.jpg" target="_blank"><img title="shape_a" src="http://christianlim.files.wordpress.com/2011/02/shape_a.jpg?w=497&#038;h=303" alt="" width="497" height="303" /></a></strong></p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/shape_b.jpg"><br />
</a>Select the Mesh Tool from your toolbar (Default keyboard shortcut being &#8216;U&#8217;), and click the corner of our rectangle to convert it into a mesh. Because we&#8217;re only focusing on the shape, we don&#8217;t need to worry about creating mesh points within our object. You&#8217;ll find when you convert the object, a set of handlebars emerge from each mesh point.</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/shape_b.jpg" target="_blank"><img title="shape_b" src="http://christianlim.files.wordpress.com/2011/02/shape_b.jpg?w=497&#038;h=303" alt="" width="497" height="303" /></a></p>
<p><img class="alignleft" title="shape_c" src="http://christianlim.files.wordpress.com/2011/02/shape_c.jpg?w=216&#038;h=154" alt="" width="216" height="154" />Now we need to adjust the rectangle into the proper shape. The most effective way to do this is to toggle our current layer&#8217;s visibility into outline mode. Go to your layers panel and Ctrl-click (PC) or Command-click (Mac) the eyeball. You&#8217;ll see the eye turn hollow such as in the picture. This is not to be mistaken for Alt-clicking (PC) or Option-Clicking (Mac) the eyeball, which will either disable the visibility of all layers aside from the one you clicked.</p>
<p>Now that we have our shape in outline mode, with either the mesh tool or direct selection tool active, select the mesh points of our shape and drag it into the appropriate spots as I&#8217;ve done in my example.</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/shape_d.jpg" target="_blank"><img title="shape_d" src="http://christianlim.files.wordpress.com/2011/02/shape_d.jpg?w=497&#038;h=303" alt="" width="497" height="303" /></a></p>
<p>We&#8217;re going to want to modify the curves to maintain the integrity of our shape. Select a handlebar from any point and drag it so it follows the shape of what we&#8217;re outlining. You can grab a handlebar with the Mesh tool, Direct Selection tool, or the Convert Anchor Point tool (Found as an alternate option for the Pen tool in the toolbar). Move around your mesh points if it isn&#8217;t fitting appropriately. As seen below, I&#8217;ve managed to create an accurate shape similar to our picture.</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/shape_e.jpg" target="_blank"><img title="shape_e" src="http://christianlim.files.wordpress.com/2011/02/shape_e.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></a><a href="http://christianlim.files.wordpress.com/2011/02/shape_f.jpg" target="_blank"><img title="shape_f" src="http://christianlim.files.wordpress.com/2011/02/shape_f.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></a></p>
<p>- &#8211; - &#8211; -</p>
<p><strong>3c. <em>Adding more points</em></strong></p>
<p>We&#8217;ve successfully created the base shape of our mesh object! Now we want to add more mesh points to more accurately color the mesh in.</p>
<p>With the mesh tool active, click again on the sides of our shape to further develop the grid. As you&#8217;ll see from my example, I&#8217;m creating points similar to how the picture is colored. You want to place mesh points whenever you hit a change of color in the picture. In this case, I place a point along the line of a shadow. Note how I don&#8217;t click in the middle, and instead click a side. Clicking in the middle adds more points that we may not need.</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/points_a.jpg" target="_blank"><img title="points_a" src="http://christianlim.files.wordpress.com/2011/02/points_a.jpg?w=497&#038;h=303" alt="" width="497" height="303" /></a></p>
<p>Below, I&#8217;ve added a bunch of new points.  Remember to keep the integrity of our shape. The points I&#8217;ve added on the right side have been moved to fit more snug with the actual picture. Use the handlebars to smooth out the rough edges and make it look more realistic.</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/points_b.jpg" target="_blank"><img title="points_b" src="http://christianlim.files.wordpress.com/2011/02/points_b.jpg?w=497&#038;h=303" alt="" width="497" height="303" /></a></p>
<p>Right now I&#8217;m skipping on creating the reflections of the object (Not to be mistaken for blatant reflections of light) because we&#8217;re just starting off. You should also notice I don&#8217;t go too crazy making hundreds of points. We&#8217;re going to be coloring in each mesh point, so having too many can be unnecessarily time consuming, as well as give us complications if we need to modify anything. Too few points mean you may not get enough rich depth in our picture.</p>
<p>- &#8211; - &#8211; -</p>
<p><em><strong>3d. Adding colors</strong></em></p>
<p>Now that we have the shape and more points, we need to start filling in the picture with color. If you haven&#8217;t done so already, go ahead and change your eye dropper&#8217;s sample size, and make it your active tool.</p>
<p>We need to select each individual point and sample a color from our original picture. The most effective flow I&#8217;ve found is to go to the tool bar, choose the Direct Selection tool, and then select the Eye Dropper tool again. What this has done is while we&#8217;re in the Eye Dropper tool, if we hold Control (PC) or Command (Mac), we can alternate between the two different tools. This saves us the trip of going back and forth from the tool bar.</p>
<p><img class="alignleft" title="colors_a" src="http://christianlim.files.wordpress.com/2011/02/colors_a.jpg?w=216&#038;h=131" alt="" width="216" height="131" />So go ahead and select a mesh point and use the eye dropper to sample a color within the area of that point. Yes, every mesh point needs to be colored, so rinse and repeat. If you have your transparency window active (If not, Window &gt; Transparency), you can see how your object looks as you color in each point. You should see the object becoming more fleshed out.</p>
<p>After coloring things in, you should have something roughly similar, or even better than the example below.</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/colors_b.jpg" target="_blank"><img title="colors_b" src="http://christianlim.files.wordpress.com/2011/02/colors_b.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></a><a href="http://christianlim.files.wordpress.com/2011/02/colors_c.jpg" target="_blank"><img title="colors_c" src="http://christianlim.files.wordpress.com/2011/02/colors_c.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></a></p>
<p>- &#8211; - &#8211; -</p>
<p><strong>3f. <em>Expanding</em></strong></p>
<p>Now we&#8217;ve only just started so it&#8217;s alright if it seems that our current picture doesn&#8217;t look anything like the original just yet. We&#8217;ve only done a little stub of the picture, so there&#8217;s plenty more to do.</p>
<p>Right now, we have a few options. We can repeat the same process I&#8217;ve illustrated to fill in more of the picture and blend areas together, or we can use our existing shape to expand it out to cover more of the picture. We&#8217;ll end up doing both regardless, but for now I&#8217;ll be doing the latter option.</p>
<p>I&#8217;m going to create a set of points close to the edge of our current mesh.</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/expansion_a.jpg" target="_blank"><img title="expansion_a" src="http://christianlim.files.wordpress.com/2011/02/expansion_a.jpg?w=497&#038;h=303" alt="" width="497" height="303" /></a></p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/expansion_b.jpg" target="_blank"><img class="alignnone" title="expansion_b" src="http://christianlim.files.wordpress.com/2011/02/expansion_b.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></a></p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/expansion_b.jpg" target="_blank"></a>Next, I select all the points on the very right side and essentially drag it over to cover more of the object. The mesh looks very odd, but similar to our first step of forming the shape, we&#8217;re going to move these points around.</p>
<p>After smoothing things out, I end up with something like this:</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/expansion_c.jpg" target="_blank"><img title="expansion_c" src="http://christianlim.files.wordpress.com/2011/02/expansion_c.jpg?w=497&#038;h=303" alt="" width="497" height="303" /></a></p>
<p>I added a few points, not too many, to flesh out the grid just a bit more. You&#8217;ll notice that I completely cove the hole. I&#8217;ll address this part further down in the tutorial, but for now, we&#8217;re covering it up to make it completely solid. Go ahead and color in any new mesh points you&#8217;ve added, as well as recoloring the mesh points you&#8217;ve moved (It&#8217;s not in the same spot, so in this case it&#8217;s not the same color!)</p>
<p>Viola, something a little more identifiable.</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/expansion_d.jpg" target="_blank"><img title="expansion_d" src="http://christianlim.files.wordpress.com/2011/02/expansion_d.jpg?w=497&#038;h=303" alt="" width="497" height="303" /></a></p>
<p>Go ahead and try doing the same thing to the other side. I worked on the long, rectilinear side and expanded towards the face side, similar to how we made the first mesh. There&#8217;s no wrong answer here, so just try it out. If your mesh ends up looking too complicated, there&#8217;s no harm in deleting and starting over. What&#8217;s important is getting a better feel for the mesh tool. Here&#8217;s a few screenshots showing how I got my mesh for the right side:</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/expansion_e.jpg" target="_blank"><img title="expansion_e" src="http://christianlim.files.wordpress.com/2011/02/expansion_e.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></a><a href="http://christianlim.files.wordpress.com/2011/02/expansion_f.jpg" target="_blank"><img title="expansion_f" src="http://christianlim.files.wordpress.com/2011/02/expansion_f.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></a><a href="http://christianlim.files.wordpress.com/2011/02/expansion_g.jpg" target="_blank"><img title="expansion_g" src="http://christianlim.files.wordpress.com/2011/02/expansion_g.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></a></p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/expansion_h.jpg" target="_blank"><img title="expansion_h" src="http://christianlim.files.wordpress.com/2011/02/expansion_h.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></a><a href="http://christianlim.files.wordpress.com/2011/02/expansion_i.jpg" target="_blank"><img title="expansion_i" src="http://christianlim.files.wordpress.com/2011/02/expansion_i.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></a><a href="http://christianlim.files.wordpress.com/2011/02/expansion_j.jpg" target="_blank"><img title="expansion_j" src="http://christianlim.files.wordpress.com/2011/02/expansion_j.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></a></p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/expansion_k.jpg" target="_blank"><img title="expansion_k" src="http://christianlim.files.wordpress.com/2011/02/expansion_k.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></a><a href="http://christianlim.files.wordpress.com/2011/02/expansion_l.jpg" target="_blank"><img title="expansion_l" src="http://christianlim.files.wordpress.com/2011/02/expansion_l.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></a></p>
<p>- &#8211; - &#8211; -</p>
<p><strong>3g. <em>Blending</em></strong></p>
<p>Unfortunately,  there&#8217;s no cookie cutter formula for how to blend parts in, and this part can be visually hard to follow. I&#8217;m going to step away from our picture for just a moment to explain how we blend parts in.</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/blending_a.jpg" target="_blank"><img title="blending_a" src="http://christianlim.files.wordpress.com/2011/02/blending_a.jpg?w=497&#038;h=303" alt="" width="497" height="303" /></a></p>
<p>Above, we have two completely separate objects that we want to blend in together.</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/blending_b.jpg" target="_blank"><img title="blending_b" src="http://christianlim.files.wordpress.com/2011/02/blending_b.jpg?w=497&#038;h=303" alt="" width="497" height="303" /></a></p>
<p>Ideally when we want to blend, we make all mesh points in that area the same color.</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/blending_c.jpg" target="_blank"><img title="blending_c" src="http://christianlim.files.wordpress.com/2011/02/blending_c.jpg?w=497&#038;h=303" alt="" width="497" height="303" /></a></p>
<p>We need to go in and add mesh points in the appropriate areas that make sense with our image. Dividing the columns of colors is ideal here.</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/blending_d.jpg" target="_blank"><img title="blending_d" src="http://christianlim.files.wordpress.com/2011/02/blending_d.jpg?w=497&#038;h=303" alt="" width="497" height="303" /></a></p>
<p>Even when we do this, we may still run into a problem like above.</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/blending_e.jpg" target="_blank"><img title="blending_e" src="http://christianlim.files.wordpress.com/2011/02/blending_e.jpg?w=497&#038;h=303" alt="" width="497" height="303" /></a></p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/blending_e.jpg"></a>Reduce the opacity of the mesh points where this problem is occurring. By reducing the opacity to zero, we&#8217;re picking up the areas of colors in the mesh in the back.</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/blending_f.jpg" target="_blank"><img title="blending_f" src="http://christianlim.files.wordpress.com/2011/02/blending_f.jpg?w=497&#038;h=303" alt="" width="497" height="303" /></a></p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/blending_f.jpg"></a>Ta-daa! It&#8217;s blended. Sure we can go in and find tune it, but this is the basically how we can blend different mesh&#8217;s together. Now, let&#8217;s take these concepts and bring it to our illustration.</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/blending_g.jpg" target="_blank"><img title="blending_g" src="http://christianlim.files.wordpress.com/2011/02/blending_g.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></a><a href="http://christianlim.files.wordpress.com/2011/02/blending_h.jpg" target="_blank"><img title="blending_h" src="http://christianlim.files.wordpress.com/2011/02/blending_h.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></a></p>
<p>Here we have a section of the rounded shape that was made separately. We want to blend this section with the other shape to form a whole.</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/blending_i.jpg" target="_blank"><img class="alignnone" title="blending_i" src="http://christianlim.files.wordpress.com/2011/02/blending_i.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></a></p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/blending_i.jpg" target="_blank"></a>Looking at both objects together, we see areas that overlap. We want these areas to be relatively the same color.</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/blending_j.jpg?w=150" target="_blank"><img class="alignnone" title="blending_j" src="http://christianlim.files.wordpress.com/2011/02/blending_j.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></a></p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/blending_j.jpg?w=150" target="_blank"></a>I modify the blue piece so any area that&#8217;s not shaded is the same color as the object we&#8217;re connecting it to. In addition, I make reduce the opacity of the edges to we don&#8217;t have noticeable lines and it transitions smoothly.</p>
<p>So when put together, we get this-</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/blending_k.jpg" target="_blank"><img title="blending_k" src="http://christianlim.files.wordpress.com/2011/02/blending_k.jpg?w=497&#038;h=303" alt="" width="497" height="303" /></a></p>
<p>- &#8211; - &#8211; -</p>
<p><strong>3h. <em>Holes</em></strong></p>
<p>Although this may seem pretty straightforward, there are two kinds of gaps we deal with.</p>
<p>1. Gaps with color</p>
<p>2. Gaps that we can see through</p>
<p>In our illustration, the two round objects have what I call gaps with color.</p>
<p>In this, these gaps are black/grey. We can create these gaps by either incorporating it directly in with our mesh, or creating an entirely new mesh and blending it over. I advise to avoid the former, as you&#8217;ll end up screwing around with the grid which can cause a lot of problems in the colors.</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/holes_a.jpg"></a><a href="http://christianlim.files.wordpress.com/2011/02/holes_a.jpg" target="_blank"><img title="holes_a" src="http://christianlim.files.wordpress.com/2011/02/holes_a.jpg?w=497&#038;h=303" alt="" width="497" height="303" /></a></p>
<p>Here, I did the same steps of creating a rectangle and forming the mesh of the hole. When this layer is placed above, I reduced the opacity of all the sides and edges to it blends in.</p>
<p>Something to note when doing this, holes don&#8217;t just blend in and out gracefully. They have abrupt changes in color. Having two to three mesh points contrast abruptly next to each other help give this effect.</p>
<p><img class="alignleft" title="holes_b" src="http://christianlim.files.wordpress.com/2011/02/holes_b.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/holes_c.jpg" target="_blank"><img class="alignnone" title="holes_c" src="http://christianlim.files.wordpress.com/2011/02/holes_c.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></a></p>
<p>For gaps with holes we can see through, such as the metal plugs, we need to make space.</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/holes_d.jpg" target="_blank"><img title="holes_d" src="http://christianlim.files.wordpress.com/2011/02/holes_d.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></a><a href="http://christianlim.files.wordpress.com/2011/02/holes_e.jpg" target="_blank"><img title="holes_e" src="http://christianlim.files.wordpress.com/2011/02/holes_e.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></a><a href="http://christianlim.files.wordpress.com/2011/02/holes_f.jpg" target="_blank"><img title="holes_f" src="http://christianlim.files.wordpress.com/2011/02/holes_f.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></a></p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/holes_f.jpg" target="_blank"></a><a href="http://christianlim.files.wordpress.com/2011/02/holes_g.jpg" target="_blank"><img class="alignnone" title="holes_g" src="http://christianlim.files.wordpress.com/2011/02/holes_g.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></a></p>
<p>In these series of steps, I&#8217;m altering a rectangle to wrap around the hole. Do the same for the other side.</p>
<p>For the right side, I went ahead and constructed the prong as a whole, and added mesh points to make an area where the hole is. I reduced to opacity of the points around the circle to zero to make it empty.</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/holes_h.jpg" target="_blank"><img title="holes_h" src="http://christianlim.files.wordpress.com/2011/02/holes_h.jpg?w=497&#038;h=303" alt="" width="497" height="303" /></a></p>
<p>For the left side, I made two separate parts around the hole and blended it in.</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/holes_i.jpg" target="_blank"><img title="holes_i" src="http://christianlim.files.wordpress.com/2011/02/holes_i.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></a><a href="http://christianlim.files.wordpress.com/2011/02/holes_j.jpg" target="_blank"><img title="holes_j" src="http://christianlim.files.wordpress.com/2011/02/holes_j.jpg?w=150&#038;h=91" alt="" width="150" height="91" /></a></p>
<p>Figure out your alternatives. There&#8217;s more than one solution around a problem, find the easiest and most effective one for you.</p>
<p>- &#8211; - &#8211; -</p>
<p>If you keep working, you&#8217;ll end up with something looking like this in the end:</p>
<p><a href="http://christianlim.files.wordpress.com/2011/02/charger_final.jpg" target="_blank"><img class="aligncenter size-full wp-image-571" title="charger_final" src="http://christianlim.files.wordpress.com/2011/02/charger_final.jpg?w=497&#038;h=331" alt="" width="497" height="331" /></a></p>
<p>There&#8217;s still a lot of fine tuning that can be done, but this is the basic gist of how to create a photorealistic object using the mesh tool.</p>
<p><a href="http://dl.dropbox.com/u/2915127/mesh_tool_charger.ai.zip">Click here to download the .ai file of the above image</a> (File is a .zip)</p>
<p>- &#8211; - &#8211; -<br />
<strong>4. Tips and Reminders</strong><br />
- &#8211; - &#8211; -</p>
<p>Here&#8217;s a few tips and reminders to help you work more efficient.</p>
<ul>
<li>If you just want to move one handlebar without affecting the other, use the <em><strong>Convert Anchor Point</strong></em> tool. Occasionally when you move handlebars with the mesh or direct selection tool, both handlebars will move.</li>
<li>If you can&#8217;t find your handlebars on a mesh point, use the <em><strong>Convert Anchor Point</strong></em> tool to click and drag on a mesh point. The handlebars will &#8216;reset&#8217; itself.</li>
<li>If I have two or more mesh points in extremely close proximity, I&#8217;ll treat the group of points as one and change all their colors to be the same when I&#8217;m coloring in my mesh.</li>
<li>You don&#8217;t need to sample colors where the mesh point is. If the lighting or shadows is making the picture look weird, go ahead and sample what the color should look like in a different spot. Otherwise you may end up with shades of maroon or green instead of grey.</li>
<li>Keep your layers organized and named well.</li>
<li>Know your keyboard shortcuts. Save yourself some time instead of going back and forth to the toolbar. Modify your keyboard shortcuts if you need to in <strong><em>Edit&gt;Keyboard Shortcuts</em></strong>.</li>
<li>The bigger the picture, the easier the meshing will be. It&#8217;s easier to work with larger pictures instead of small 400&#215;600 pixel images.</li>
<li>Expect to be investing a few hours into your project. If you&#8217;re expecting to have a full blown illustration in half an hour, you&#8217;re sadly mistaken. You&#8217;re going to need to be patient, so don&#8217;t make it a race for yourself.</li>
<li>Keep the integrity of your object. If your object is rounded, let the handlebars round itself out.</li>
</ul>
<p>Feel free to leave any questions or comments.</p>
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		<title>Zipbuds (Gradient Mesh) &amp; Movie Poster (kind of)</title>
		<link>http://christianlim.wordpress.com/2010/12/21/zipbuds-gradient-mesh-movie-poster-kind-of/</link>
		<comments>http://christianlim.wordpress.com/2010/12/21/zipbuds-gradient-mesh-movie-poster-kind-of/#comments</comments>
		<pubDate>Wed, 22 Dec 2010 02:36:43 +0000</pubDate>
		<dc:creator>Christian Lim</dc:creator>
				<category><![CDATA[College]]></category>

		<guid isPermaLink="false">http://christianlim.wordpress.com/?p=463</guid>
		<description><![CDATA[I finished up my quarter last Friday, and while the work I did was enough to give me high grades in the end, it&#8217;s by far no where near the standards I would like as far as online publishing. So while I rework some of the projects I did, here are 2 pieces that I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=christianlim.wordpress.com&amp;blog=11328129&amp;post=463&amp;subd=christianlim&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I finished up my quarter last Friday, and while the work I did was enough to give me high grades in the end, it&#8217;s by far no where near the standards I would like as far as online publishing. So while I rework some of the projects I did, here are 2 pieces that I have absolutely no problem showing, which happened to be my final artwork for my Fundamental of Design and Color Theory class respectively.</p>
<p>Zipbuds Gradient Mesh</p>
<p><a href="http://www.photoshop.com/users/christianlim/assets/f4a081465b8640d5ab0a32f49b81f377" target="_blank"><img src="http://api.photoshop.com/v1.0/accounts/ec2c3ea040644d459525adf8d3e8bfce/assets/f2b716d0b90b47798a58cc18f4bef331" alt="" width="486" height="300" /></a></p>
<p>The final assignment was to choose an artist that I&#8217;ve been influenced by, and create an art piece in their style. Because this was (unfortunately) the only assignment where an electronic medium was allowed, I naturally turned to <a href="http://www.khulsey.com/masters_yukio_miyamoto.html" target="_blank">Yukio Miyamoto</a> as my artist of choice. He&#8217;s a fantastic Illustrator and shows amazing use of the gradient mesh tool.</p>
<p>So I choose to vectorize one of the <a href="http://www.photoshop.com/users/christianlim/assets/57638d00a79d431992ec96c39b4f01cf" target="_blank">Zipbuds picture</a> that I had. I was extremely time crunched with this project, but surprisingly finished up in about 5-6 hours.</p>
<p>Movie Poster</p>
<p><a href="http://www.photoshop.com/users/christianlim/assets/f930e5f5fb074ade80db8675663b3082" target="_blank"><img src="http://api.photoshop.com/v1.0/accounts/ec2c3ea040644d459525adf8d3e8bfce/assets/74dfe1917c4c49cba2c9ba5c28fb4c92" alt="" width="486" height="711" /></a></p>
<p>This one may not seem like much, but I did a lot of research comparison for this project. The assignment was to recreate a movie poster as seen outside of the United States, Canada, and Britain. Obviously being color theory, we were to use appropriate colors as it fit with the different country.</p>
<p>I chose to base my poster idea on Korea. Breaking the poster down, a trend I noticed in a lot of Korean (horror) movie posters that I wanted to follow:</p>
<p>-Use of <a href="http://media.smashingmagazine.com/cdn_smash/images/asian-movie-posters/oldboy.jpg" target="_blank">body/face</a></p>
<p>-Use of <a href="http://media.smashingmagazine.com/cdn_smash/images/asian-movie-posters/whispering_corridors_part_4.jpg" target="_blank">blood on the face</a></p>
<p>-Clothing tends to be <a href="http://media.smashingmagazine.com/cdn_smash/images/asian-movie-posters/tale_of_two_sisters.jpg" target="_blank">formal</a> (School uniform or dress shirt/dress)</p>
<p>-A <a href="http://www.imdb.com/title/tt0470967/" target="_blank">&#8216;tear&#8217; effect</a>, as if a portion of the poster was torn</p>
<p>-Majority of <a href="http://www.asianvideoblog.com/wp-content/uploads/2006/09/my_teacher_2006_korean_movies_poster.JPG" target="_blank">colors</a> was very dull or sepia toned. Either monotone with red accent (blood), monochromatic yellows/blues, or analogous in favor of green/yellows for sepia.</p>
<p>-Use of <a href="http://media.smashingmagazine.com/cdn_smash/images/asian-movie-posters/whispering_corridors_part_4.jpg" target="_blank">blood on the text</a></p>
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		<title>Marker Comps</title>
		<link>http://christianlim.wordpress.com/2010/11/10/marker-comps/</link>
		<comments>http://christianlim.wordpress.com/2010/11/10/marker-comps/#comments</comments>
		<pubDate>Wed, 10 Nov 2010 16:45:46 +0000</pubDate>
		<dc:creator>Christian Lim</dc:creator>
				<category><![CDATA[College]]></category>
		<category><![CDATA[Practice]]></category>

		<guid isPermaLink="false">http://christianlim.wordpress.com/?p=456</guid>
		<description><![CDATA[Just two of my practice drawings using markers. This is the first time I&#8217;m using markers as a medium, and I&#8217;ve discovered I&#8217;m actually not half bad with it for being new to it. The exercise was basically finding (large) pictures of models in magazines, and redraw it using markers. - &#8211; - &#8211; - [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=christianlim.wordpress.com&amp;blog=11328129&amp;post=456&amp;subd=christianlim&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Just two of my practice drawings using markers. This is the first time I&#8217;m using markers as a medium, and I&#8217;ve discovered I&#8217;m actually not half bad with it for being new to it.</p>
<p><a href="http://www.photoshop.com/users/christianlim/assets/053f376a57be4d80ad889ed1c3a635ee" target="_blank"><img src="http://api.photoshop.com/v1.0/accounts/ec2c3ea040644d459525adf8d3e8bfce/assets/77eee9c9c9a0489a97b5f417d1b6531d" alt="" width="486" height="543" /></a></p>
<p><a href="http://www.photoshop.com/users/christianlim/assets/09cf0f2d63b64e9395771040fa341388" target="_blank"><img src="http://api.photoshop.com/v1.0/accounts/ec2c3ea040644d459525adf8d3e8bfce/assets/a38c2c0e1c9248749dafd5b806de30ab" alt="" width="486" height="319" /></a></p>
<p>The exercise was basically finding (large) pictures of models in magazines, and redraw it using markers.</p>
<p>- &#8211; - &#8211; - -</p>
<p>I&#8217;ve got more to upload, but my scanner is too small to fit my other projects. So those will have to wait for now.</p>
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		<title>Zipbuds, My new bestest friend</title>
		<link>http://christianlim.wordpress.com/2010/11/09/zipbuds-my-new-bestest-friend/</link>
		<comments>http://christianlim.wordpress.com/2010/11/09/zipbuds-my-new-bestest-friend/#comments</comments>
		<pubDate>Tue, 09 Nov 2010 14:11:37 +0000</pubDate>
		<dc:creator>Christian Lim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://christianlim.wordpress.com/?p=452</guid>
		<description><![CDATA[Proof that my Summer wasn&#8217;t a complete dud- Zipbuds! This summer, I had the opportunity to join along Steven Moyer and his many photo shoots (and a video shoot) regarding DGA&#8216;s newest product, Zipbuds. I&#8217;ve tagged along with Steven a few times already on his Livespeakr and China Wokery photo shoots/Photoshop sessions. So I can proudly [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=christianlim.wordpress.com&amp;blog=11328129&amp;post=452&amp;subd=christianlim&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Proof that my Summer wasn&#8217;t a complete dud- <a href="http://www.zipbuds.com/" target="_blank">Zipbuds</a>! This summer, I had the opportunity to join along <a href="http://stevenmoyer.wordpress.com/" target="_blank">Steven Moyer</a> and his many photo shoots (and a video shoot) regarding <a href="http://www.digitalgroupaudio.com/" target="_blank">DGA</a>&#8216;s newest product, Zipbuds. I&#8217;ve tagged along with Steven a few times already on his Livespeakr and China Wokery photo shoots/Photoshop sessions. So I can proudly add Zipbuds to that list (and my portfolio, hoo-hah!)</p>
<p>Those unfamiliar with what Zipbuds are, they&#8217;re a new product by DGA which addresses one of the key problems with other headphones, which is tangled and messy cords. I know I&#8217;ve always had a problem sticking my headphones in my pocket, just to go through untangling and unwinding when I need it. Not anymore!</p>
<p>Anyways, as said before I had the opportunity to join along with the series of projects Steven got hired to do. There were quite a few photo shoots, all of them enjoyable. Even the commercial shoot (Which takes a lot more planning than I ever thought) was fun. Overall, a great experience! The entire skeleton of this project is broken down on <a href="http://stevenmoyer.wordpress.com/2010/11/08/zipbuds/" target="_blank">Steven&#8217;s blog.</a> In the meantime, check out the Zipbuds <a href="http://www.zipbuds.com/" target="_blank">website</a> and pretty much all the pictures we&#8217;ve worked on (including the commercial) is up.<br />
<img src="http://dl.dropbox.com/u/2915127/zipbuds.jpg" alt="" /></p>
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		<title>The Right Mindset (1.0)</title>
		<link>http://christianlim.wordpress.com/2010/10/03/the-right-mindset-1-0/</link>
		<comments>http://christianlim.wordpress.com/2010/10/03/the-right-mindset-1-0/#comments</comments>
		<pubDate>Sun, 03 Oct 2010 22:36:38 +0000</pubDate>
		<dc:creator>Christian Lim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://christianlim.wordpress.com/?p=446</guid>
		<description><![CDATA[Freshman orientation for the Art Institute happened just a few days ago, and some things really stuck to me. If anything, what I gained from orientation was a mindset to keep throughout college. That Academic Director spoke to those in Graphic Design, and of the few things he said, there was definitely two major concepts [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=christianlim.wordpress.com&amp;blog=11328129&amp;post=446&amp;subd=christianlim&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Freshman orientation for the Art Institute happened just a few days ago, and some things really stuck to me. If anything, what I gained from orientation was a mindset to keep throughout college.</p>
<p>That Academic Director spoke to those in Graphic Design, and of the few things he said, there was definitely two major concepts that I&#8217;ll continue to keep glued to the back of my head.</p>
<p>One being, at the start there will be people who start off amazing. All their work will be showered with praise because they&#8217;re way ahead of the game and you may feel like you&#8217;re behind everyone else. But the director compared this mindset to horse racing. Stating that typically the horse in the lead at the beginning rarely ends up winning the race in the end. All the time it&#8217;s the horse from behind that wins. Overall, the point he said was that it&#8217;s not about how you start, but rather how you finish.</p>
<p>In addition to this, a very familiar concept was brought up as well. In the work that we do, we were told that because we&#8217;re going to be graphic designers, we need to have a purpose for everything we do. We can&#8217;t chose a typeface, color, line, etc. because it&#8217;s something we like, but it needs to have a purpose. Over time the art will justify itself, but for the time being, it&#8217;s important to be able to justify everything you do.</p>
<p>Now both of these pieces of advice are far from new, I&#8217;ve heard it already before plenty of times. But regardless, I look forward to starting college.</p>
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			<media:title type="html">christiancl</media:title>
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		<title>Before and After</title>
		<link>http://christianlim.wordpress.com/2010/06/23/graduation_201/</link>
		<comments>http://christianlim.wordpress.com/2010/06/23/graduation_201/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 03:42:09 +0000</pubDate>
		<dc:creator>Christian Lim</dc:creator>
				<category><![CDATA[Art Rambles]]></category>

		<guid isPermaLink="false">http://christianlim.wordpress.com/?p=438</guid>
		<description><![CDATA[In ninth grade, my last class for the day was Art. When the clock was approaching 3:00, everyone would start lining up, waiting for the bell to ring and rush on out to go home. Everyday, I would pass by the Mac Lab, look at everyone still working, and laugh in my head. I would [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=christianlim.wordpress.com&amp;blog=11328129&amp;post=438&amp;subd=christianlim&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In ninth grade, my last class for the day was Art. When the clock was approaching 3:00, everyone would start lining up, waiting for the bell to ring and rush on out to go home. Everyday, I would pass by the Mac Lab, look at everyone still working, and laugh in my head. I would turn to my good friend Bassam, and say things such as, &#8220;I will NEVER be in that class, haha.&#8221;</p>
<p>Tenth grade rolled around, and as I would be waiting to get picked up after school, I would run into Bassam every now and then. He would tell me how he owed time for the Mac Lab, and this made no sense at the time. All I knew was he had to come in outside of class for a bunch of hours in the early morning so he could pass the class. I told him that class was a stupid.</p>
<p>Hah. It feels good being a hypocrite.</p>
<p>I used to believe that being a hypocrite is frowned upon, thinking that contradicting yourself would make you seem like you&#8217;re an &#8216;idiot&#8217; so to say. If this was true, I&#8217;d rather be an idiot than ignorant. I have to say, aside from a handful of teachers that in my opinion are the best, the Mac Lab made High School an enjoyable experience. I&#8217;m glad to have ended my senior year pushing myself in this class.</p>
<p>Anyways, today marked the graduation for the Class of 2010. This is a very special class for me, as there are some absolutely AMAZING artists that Valhalla will be letting go of. I&#8217;m privileged to be able to know people like Ben Dulay, Taylor Long, Zack Tatar, etc. It might just be me, but there&#8217;s a very special connection that I had with these people. There was that level of respect that we all had amongst each other, because we all shared the expression of ourselves in art. Whether I was stunned at Taylor&#8217;s paintings (This guy is unbelievable for those who&#8217;s never seen his work at all), to being oddly intrigued at how Chris Flemming was inspired to make the most random-yet-cool illustrationgs next to me, we all appreciated each other&#8217;s work.</p>
<p>So to top it all off, I look forward to the new talent coming into the Mac Lab (As well as the returning veterans). Hopefully they will be able to share the same connection I was able to have.</p>
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			<media:title type="html">christiancl</media:title>
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		<title>Literal Light Painting</title>
		<link>http://christianlim.wordpress.com/2010/06/09/literal-light-painting/</link>
		<comments>http://christianlim.wordpress.com/2010/06/09/literal-light-painting/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 00:10:13 +0000</pubDate>
		<dc:creator>Christian Lim</dc:creator>
				<category><![CDATA[Progress]]></category>

		<guid isPermaLink="false">http://christianlim.wordpress.com/?p=433</guid>
		<description><![CDATA[I believe it was last week while hanging around class during nutrition break, I saw someone using the mixer brush in Photoshop to make something really cool. I saw the similar things before CS5 was released, so I knew I would eventually have to get at this. Yesterday, I went ahead and tried it myself. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=christianlim.wordpress.com&amp;blog=11328129&amp;post=433&amp;subd=christianlim&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I believe it was last week while hanging around class during nutrition break, I saw someone using the mixer brush in Photoshop to make something really cool. I saw the similar things before CS5 was released, so I knew I would eventually have to get at this.</p>
<p>Yesterday, I went ahead and tried it myself. There was an interesting picture I took a while back, and I thought it would be perfect to use.</p>
<p><a href="http://www.photoshop.com/accounts/ec2c3ea040644d459525adf8d3e8bfce/px-assets/ae9d67dcf83645bfae7b2d7e8851266f" target="_blank"><img src="http://api.photoshop.com/home_ec2c3ea040644d459525adf8d3e8bfce/adobe-px-assets/ce6f51ecc5504a9b8170b9c1c4bef96e" alt="" width="486" height="324" /></a></p>
<p>Basically I used the Mixer Brush + the new brushes and painted over the picture. It&#8217;s actually really fun to use.</p>
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			<media:title type="html">christiancl</media:title>
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		<title>Gradient Mesh:Third times a charm</title>
		<link>http://christianlim.wordpress.com/2010/06/09/gradient-mesh-third-times-a-charm/</link>
		<comments>http://christianlim.wordpress.com/2010/06/09/gradient-mesh-third-times-a-charm/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 14:59:49 +0000</pubDate>
		<dc:creator>Christian Lim</dc:creator>
				<category><![CDATA[Progress]]></category>

		<guid isPermaLink="false">http://christianlim.wordpress.com/?p=424</guid>
		<description><![CDATA[So a while back, I was asked by one of my cousins for a picture quite some time ago. I snapped a quick picture, and took a seat thinking of what I could do. Since this is intended for print to be sold to her, I wanted to do something out of the ordinary compared [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=christianlim.wordpress.com&amp;blog=11328129&amp;post=424&amp;subd=christianlim&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So a while back, I was asked by one of my cousins for a picture quite some time ago. I snapped a quick picture, and took a seat thinking of what I could do. Since this is intended for print to be sold to her, I wanted to do something out of the ordinary compared to the other portraits I&#8217;ve done. I pen tooled the picture for a while, but really hated how it was looking. So in frustration, I stopped for about a week or two. It wasn&#8217;t until later on that I hated where I was going with it, and just said &#8220;forget this, I&#8217;m doing gradient mesh.&#8221; So I chugged through slowly and this is what I got.</p>
<p>Final Result:<br />
<a href="http://www.photoshop.com/accounts/ec2c3ea040644d459525adf8d3e8bfce/px-assets/d690750e743046b5a4d224bc04d74b95" target="_blank"></a></p>
<p><a href="http://www.photoshop.com/accounts/ec2c3ea040644d459525adf8d3e8bfce/px-assets/d690750e743046b5a4d224bc04d74b95" target="_blank"><img src="http://api.photoshop.com/home_ec2c3ea040644d459525adf8d3e8bfce/adobe-px-assets/d673abc776704831b8184d9fb688bc91" alt="" width="486" height="389" /></a></p>
<p>Outlines:<br />
<a href="http://www.photoshop.com/accounts/ec2c3ea040644d459525adf8d3e8bfce/px-assets/8ad4841cb1b34edf9b47766e4517f6fb" target="_blank"><img src="http://api.photoshop.com/home_ec2c3ea040644d459525adf8d3e8bfce/adobe-px-assets/1c5126ca9ec148f5bc461744276ae3e0" alt="" width="486" height="278" /></a></p>
<p>I incorporated a lot of new approaches with the Mesh tool this time, while keeping some things that I learned. I stuck with the foundations of using the shapes (Rectangle + Ellipse tools) in Illustrator, but this time, I went ahead and went ahead and made better use of the eye-dropper tool by actually changing the settings. I also went ahead and made good use of the transparency/opacity settings to blend parts in with each other.</p>
<p>There are two notable parts of the picture that people nitpick about. The first is usually, &#8220;Look at those teeth.&#8221;<br />
The teeth are quite white for a few reasons. First being, the original picture was quite blurry making the sampling of colors already off. Next, the lighting was already off. I did as much as I could in Camera Raw (Which wasn&#8217;t much to be honest). So if I grabbed colors off the picture, it would make her teeth look rotten.<br />
Another unfortunate part of the picture would be the hair. I had a hard time and gradient meshing the hair wasn&#8217;t an option. So I ended up pen tooling it and blurring/smudging it.</p>
<p>Overall, I wish I could do better on the two aforementioned parts, but I&#8217;m happy with the rest of it. And she likes it too which is what matters the most.</p>
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